Files
fastfetch/src/detection/gamepad/gamepad_windows.cpp
T
2023-02-01 21:46:23 +08:00

33 lines
1.3 KiB
C++

extern "C" {
#include "gamepad.h"
}
#include <initguid.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
CALLBACK BOOL DIEnumDevicesCallback(LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef)
{
FFlist* devices = (FFlist*) pvRef;
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInitF(&device->identifier, "{%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}",
lpddi->guidInstance.Data1, lpddi->guidInstance.Data2, lpddi->guidInstance.Data3,
lpddi->guidInstance.Data4[0], lpddi->guidInstance.Data4[1], lpddi->guidInstance.Data4[2], lpddi->guidInstance.Data4[3],
lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]);
ffStrbufInitS(&device->name, lpddi->tszInstanceName);
return DIENUM_CONTINUE;
}
extern "C"
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
IDirectInput8A* dinput;
if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
return "DirectInput8Create() failed";
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ALLDEVICES);
dinput->Release();
return NULL;
}