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GPU (Windows): try removing limitation
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@@ -61,8 +61,6 @@ const char* ffDetectGPUImpl(FF_MAYBE_UNUSED const FFGPUOptions* options, FFlist*
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for (DWORD i = 0; EnumDisplayDevicesW(NULL, i, &displayDevice, 0); ++i)
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{
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if (displayDevice.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) continue;
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const uint32_t deviceKeyLength = (uint32_t) wcslen(displayDevice.DeviceKey);
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if (__builtin_expect(deviceKeyLength == 100, true))
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{
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