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Common: add on_scope_exit utility for scope-based resource management
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@@ -4,20 +4,12 @@ extern "C" {
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}
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#include "common/windows/com.hpp"
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#include "common/windows/unicode.hpp"
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#include "common/windows/util.hpp"
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#include <initguid.h>
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#include <mfapi.h>
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#include <mfidl.h>
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template <typename Fn>
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struct on_scope_exit {
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on_scope_exit(Fn &&fn): _fn(std::move(fn)) {}
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~on_scope_exit() { this->_fn(); }
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private:
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Fn _fn;
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};
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extern "C"
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const char* ffDetectCamera(FF_MAYBE_UNUSED FFlist* result)
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{
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