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Gamepad (Windows): display attached controllers only
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@@ -17,16 +17,16 @@ CALLBACK BOOL DIEnumDevicesCallback(LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef)
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lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]);
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ffStrbufInitS(&device->name, lpddi->tszInstanceName);
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return DIENUM_CONTINUE;
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return DIENUM_CONTINUE;
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}
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extern "C"
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const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
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{
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IDirectInput8A* dinput;
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if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
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IDirectInput8A* dinput;
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if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
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return "DirectInput8Create() failed";
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dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ALLDEVICES);
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dinput->Release();
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dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ATTACHEDONLY);
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dinput->Release();
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return NULL;
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}
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