Merge branch 'dev' of github.com:LinusDierheimer/fastfetch into dev

This commit is contained in:
Linus Dierheimer
2023-02-01 15:56:32 +01:00
16 changed files with 232 additions and 5 deletions
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#pragma once
#ifndef FF_INCLUDED_detection_gamepad_gamepad
#define FF_INCLUDED_detection_gamepad_gamepad
#include "fastfetch.h"
typedef struct FFGamepadDevice
{
FFstrbuf identifier;
FFstrbuf name;
} FFGamepadDevice;
const char* ffDetectGamepad(const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */);
#endif
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#include "gamepad.h"
#include "util/apple/cf_helpers.h"
#include <IOKit/IOKitLib.h>
#include <IOKit/hid/IOHIDLib.h>
static void enumSet(const void* value, void *context)
{
CFStringRef product = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDProductKey));
CFStringRef serialNumber = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDSerialNumberKey));
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd((FFlist*) context);
ffStrbufInit(&device->identifier);
ffCfStrGetString(serialNumber, &device->identifier);
ffStrbufInit(&device->name);
ffCfStrGetString(product, &device->name);
}
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
IOHIDManagerRef FF_CFTYPE_AUTO_RELEASE manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
if (IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
return "IOHIDManagerOpen() failed";
CFNumberRef FF_CFTYPE_AUTO_RELEASE genericDesktop = ffCfCreateInt(kHIDPage_GenericDesktop);
CFNumberRef FF_CFTYPE_AUTO_RELEASE gamePad = ffCfCreateInt(kHIDUsage_GD_GamePad);
CFDictionaryRef FF_CFTYPE_AUTO_RELEASE matching = CFDictionaryCreate(kCFAllocatorDefault, (const void **)(CFStringRef[]){
CFSTR(kIOHIDDeviceUsagePageKey),
CFSTR(kIOHIDDeviceUsageKey)
}, (const void **)(CFNumberRef[]){
genericDesktop,
gamePad
}, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
IOHIDManagerSetDeviceMatching(manager, matching);
CFSetRef FF_CFTYPE_AUTO_RELEASE set = IOHIDManagerCopyDevices(manager);
if (set)
CFSetApplyFunction(set, &enumSet, devices);
IOHIDManagerClose(manager, 0);
return NULL;
}
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#include "gamepad.h"
#include "common/io/io.h"
#include <dirent.h>
#include <ctype.h>
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
DIR* dirp = opendir("/sys/class/input/");
if(dirp == NULL)
return "opendir(\"/sys/class/input/\") == NULL";
FF_STRBUF_AUTO_DESTROY path;
ffStrbufInitS(&path, "/sys/class/input/");
uint32_t baseLen = path.length;
struct dirent* entry;
while((entry = readdir(dirp)) != NULL)
{
if(strncmp(entry->d_name, "js", 2) != 0)
continue;
if(!isdigit(entry->d_name[2]))
continue;
ffStrbufAppendS(&path, entry->d_name);
ffStrbufAppendS(&path, "/device/name");
if (ffPathExists(path.chars, FF_PATHTYPE_FILE))
{
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInitS(&device->identifier, entry->d_name);
ffStrbufInit(&device->name);
ffAppendFileBuffer(path.chars, &device->name);
}
ffStrbufSubstrBefore(&path, baseLen);
}
closedir(dirp);
return NULL;
}
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#include "gamepad.h"
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FF_MAYBE_UNUSED FFlist* devices /* List of FFGamepadDevice */)
{
return "Not supported on this platform";
}
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extern "C" {
#include "gamepad.h"
}
#include <initguid.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
CALLBACK BOOL DIEnumDevicesCallback(LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef)
{
FFlist* devices = (FFlist*) pvRef;
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInitF(&device->identifier, "{%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}",
lpddi->guidInstance.Data1, lpddi->guidInstance.Data2, lpddi->guidInstance.Data3,
lpddi->guidInstance.Data4[0], lpddi->guidInstance.Data4[1], lpddi->guidInstance.Data4[2], lpddi->guidInstance.Data4[3],
lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]);
ffStrbufInitS(&device->name, lpddi->tszInstanceName);
return DIENUM_CONTINUE;
}
extern "C"
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
IDirectInput8A* dinput;
if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
return "DirectInput8Create() failed";
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ALLDEVICES);
dinput->Release();
return NULL;
}