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https://github.com/fastfetch-cli/fastfetch.git
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Merge branch 'dev' of github.com:LinusDierheimer/fastfetch into dev
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@@ -0,0 +1,16 @@
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#pragma once
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#ifndef FF_INCLUDED_detection_gamepad_gamepad
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#define FF_INCLUDED_detection_gamepad_gamepad
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#include "fastfetch.h"
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typedef struct FFGamepadDevice
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{
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FFstrbuf identifier;
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FFstrbuf name;
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} FFGamepadDevice;
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const char* ffDetectGamepad(const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */);
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#endif
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#include "gamepad.h"
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#include "util/apple/cf_helpers.h"
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#include <IOKit/IOKitLib.h>
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#include <IOKit/hid/IOHIDLib.h>
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static void enumSet(const void* value, void *context)
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{
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CFStringRef product = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDProductKey));
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CFStringRef serialNumber = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDSerialNumberKey));
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FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd((FFlist*) context);
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ffStrbufInit(&device->identifier);
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ffCfStrGetString(serialNumber, &device->identifier);
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ffStrbufInit(&device->name);
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ffCfStrGetString(product, &device->name);
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}
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const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
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{
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IOHIDManagerRef FF_CFTYPE_AUTO_RELEASE manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
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if (IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
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return "IOHIDManagerOpen() failed";
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CFNumberRef FF_CFTYPE_AUTO_RELEASE genericDesktop = ffCfCreateInt(kHIDPage_GenericDesktop);
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CFNumberRef FF_CFTYPE_AUTO_RELEASE gamePad = ffCfCreateInt(kHIDUsage_GD_GamePad);
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CFDictionaryRef FF_CFTYPE_AUTO_RELEASE matching = CFDictionaryCreate(kCFAllocatorDefault, (const void **)(CFStringRef[]){
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CFSTR(kIOHIDDeviceUsagePageKey),
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CFSTR(kIOHIDDeviceUsageKey)
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}, (const void **)(CFNumberRef[]){
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genericDesktop,
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gamePad
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}, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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IOHIDManagerSetDeviceMatching(manager, matching);
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CFSetRef FF_CFTYPE_AUTO_RELEASE set = IOHIDManagerCopyDevices(manager);
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if (set)
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CFSetApplyFunction(set, &enumSet, devices);
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IOHIDManagerClose(manager, 0);
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return NULL;
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}
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@@ -0,0 +1,42 @@
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#include "gamepad.h"
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#include "common/io/io.h"
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#include <dirent.h>
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#include <ctype.h>
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const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
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{
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DIR* dirp = opendir("/sys/class/input/");
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if(dirp == NULL)
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return "opendir(\"/sys/class/input/\") == NULL";
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FF_STRBUF_AUTO_DESTROY path;
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ffStrbufInitS(&path, "/sys/class/input/");
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uint32_t baseLen = path.length;
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struct dirent* entry;
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while((entry = readdir(dirp)) != NULL)
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{
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if(strncmp(entry->d_name, "js", 2) != 0)
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continue;
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if(!isdigit(entry->d_name[2]))
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continue;
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ffStrbufAppendS(&path, entry->d_name);
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ffStrbufAppendS(&path, "/device/name");
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if (ffPathExists(path.chars, FF_PATHTYPE_FILE))
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{
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FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
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ffStrbufInitS(&device->identifier, entry->d_name);
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ffStrbufInit(&device->name);
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ffAppendFileBuffer(path.chars, &device->name);
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}
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ffStrbufSubstrBefore(&path, baseLen);
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}
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closedir(dirp);
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return NULL;
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}
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@@ -0,0 +1,6 @@
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#include "gamepad.h"
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const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FF_MAYBE_UNUSED FFlist* devices /* List of FFGamepadDevice */)
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{
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return "Not supported on this platform";
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}
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@@ -0,0 +1,32 @@
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extern "C" {
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#include "gamepad.h"
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}
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#include <initguid.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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CALLBACK BOOL DIEnumDevicesCallback(LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef)
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{
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FFlist* devices = (FFlist*) pvRef;
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FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
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ffStrbufInitF(&device->identifier, "{%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}",
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lpddi->guidInstance.Data1, lpddi->guidInstance.Data2, lpddi->guidInstance.Data3,
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lpddi->guidInstance.Data4[0], lpddi->guidInstance.Data4[1], lpddi->guidInstance.Data4[2], lpddi->guidInstance.Data4[3],
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lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]);
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ffStrbufInitS(&device->name, lpddi->tszInstanceName);
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return DIENUM_CONTINUE;
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}
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extern "C"
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const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
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{
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IDirectInput8A* dinput;
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if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
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return "DirectInput8Create() failed";
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dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ALLDEVICES);
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dinput->Release();
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return NULL;
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}
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