Merge branch 'dev' of github.com:LinusDierheimer/fastfetch into dev

This commit is contained in:
Linus Dierheimer
2023-02-01 15:56:32 +01:00
16 changed files with 232 additions and 5 deletions
+3
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@@ -117,6 +117,7 @@ static void defaultConfig(FFinstance* instance)
initModuleArg(&instance->config.users);
initModuleArg(&instance->config.bluetooth);
initModuleArg(&instance->config.sound);
initModuleArg(&instance->config.gamepad);
ffStrbufInitA(&instance->config.libPCI, 0);
ffStrbufInitA(&instance->config.libVulkan, 0);
@@ -385,6 +386,8 @@ static void destroyConfig(FFinstance* instance)
destroyModuleArg(&instance->config.openCL);
destroyModuleArg(&instance->config.users);
destroyModuleArg(&instance->config.bluetooth);
destroyModuleArg(&instance->config.sound);
destroyModuleArg(&instance->config.gamepad);
ffStrbufDestroy(&instance->config.libPCI);
ffStrbufDestroy(&instance->config.libVulkan);
+6 -3
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@@ -255,9 +255,9 @@
# Sound show all option
# Sets if all sound devices should be printed
# Must be either true or false
# Default is false ( only main device should be printed ).
#--sound-show-all false
# Must be either main, active or all. Default is main
# Default is main.
#--sound-type main
# Percentage output type option
# Applies to all modules that prints percentage values. Currently memory, swap, disk, battery and CPU usage are supported.
@@ -309,6 +309,7 @@
#--users-key Users
#--bluetooth-key Bluetooth
#--sound-key Sound
#--gamepad-key Gamepad
# Format options:
# Sets the format string for module values.
@@ -355,6 +356,7 @@
#--users-format
#--bluetooth-format
#--sound-format
#--gamepad-format
# Error options:
# Sets the format string to use if an error occured
@@ -401,6 +403,7 @@
#--users-error
#--bluetooth-error
#--sound-error
#--gamepad-error
# Library options:
# Sets an user specific path to a library to load.
+16
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@@ -0,0 +1,16 @@
#pragma once
#ifndef FF_INCLUDED_detection_gamepad_gamepad
#define FF_INCLUDED_detection_gamepad_gamepad
#include "fastfetch.h"
typedef struct FFGamepadDevice
{
FFstrbuf identifier;
FFstrbuf name;
} FFGamepadDevice;
const char* ffDetectGamepad(const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */);
#endif
+41
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@@ -0,0 +1,41 @@
#include "gamepad.h"
#include "util/apple/cf_helpers.h"
#include <IOKit/IOKitLib.h>
#include <IOKit/hid/IOHIDLib.h>
static void enumSet(const void* value, void *context)
{
CFStringRef product = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDProductKey));
CFStringRef serialNumber = IOHIDDeviceGetProperty((IOHIDDeviceRef) value, CFSTR(kIOHIDSerialNumberKey));
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd((FFlist*) context);
ffStrbufInit(&device->identifier);
ffCfStrGetString(serialNumber, &device->identifier);
ffStrbufInit(&device->name);
ffCfStrGetString(product, &device->name);
}
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
IOHIDManagerRef FF_CFTYPE_AUTO_RELEASE manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
if (IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
return "IOHIDManagerOpen() failed";
CFNumberRef FF_CFTYPE_AUTO_RELEASE genericDesktop = ffCfCreateInt(kHIDPage_GenericDesktop);
CFNumberRef FF_CFTYPE_AUTO_RELEASE gamePad = ffCfCreateInt(kHIDUsage_GD_GamePad);
CFDictionaryRef FF_CFTYPE_AUTO_RELEASE matching = CFDictionaryCreate(kCFAllocatorDefault, (const void **)(CFStringRef[]){
CFSTR(kIOHIDDeviceUsagePageKey),
CFSTR(kIOHIDDeviceUsageKey)
}, (const void **)(CFNumberRef[]){
genericDesktop,
gamePad
}, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
IOHIDManagerSetDeviceMatching(manager, matching);
CFSetRef FF_CFTYPE_AUTO_RELEASE set = IOHIDManagerCopyDevices(manager);
if (set)
CFSetApplyFunction(set, &enumSet, devices);
IOHIDManagerClose(manager, 0);
return NULL;
}
+42
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@@ -0,0 +1,42 @@
#include "gamepad.h"
#include "common/io/io.h"
#include <dirent.h>
#include <ctype.h>
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
DIR* dirp = opendir("/sys/class/input/");
if(dirp == NULL)
return "opendir(\"/sys/class/input/\") == NULL";
FF_STRBUF_AUTO_DESTROY path;
ffStrbufInitS(&path, "/sys/class/input/");
uint32_t baseLen = path.length;
struct dirent* entry;
while((entry = readdir(dirp)) != NULL)
{
if(strncmp(entry->d_name, "js", 2) != 0)
continue;
if(!isdigit(entry->d_name[2]))
continue;
ffStrbufAppendS(&path, entry->d_name);
ffStrbufAppendS(&path, "/device/name");
if (ffPathExists(path.chars, FF_PATHTYPE_FILE))
{
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInitS(&device->identifier, entry->d_name);
ffStrbufInit(&device->name);
ffAppendFileBuffer(path.chars, &device->name);
}
ffStrbufSubstrBefore(&path, baseLen);
}
closedir(dirp);
return NULL;
}
@@ -0,0 +1,6 @@
#include "gamepad.h"
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FF_MAYBE_UNUSED FFlist* devices /* List of FFGamepadDevice */)
{
return "Not supported on this platform";
}
+32
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@@ -0,0 +1,32 @@
extern "C" {
#include "gamepad.h"
}
#include <initguid.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
CALLBACK BOOL DIEnumDevicesCallback(LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef)
{
FFlist* devices = (FFlist*) pvRef;
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInitF(&device->identifier, "{%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}",
lpddi->guidInstance.Data1, lpddi->guidInstance.Data2, lpddi->guidInstance.Data3,
lpddi->guidInstance.Data4[0], lpddi->guidInstance.Data4[1], lpddi->guidInstance.Data4[2], lpddi->guidInstance.Data4[3],
lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]);
ffStrbufInitS(&device->name, lpddi->tszInstanceName);
return DIENUM_CONTINUE;
}
extern "C"
const char* ffDetectGamepad(FF_MAYBE_UNUSED const FFinstance* instance, FFlist* devices /* List of FFGamepadDevice */)
{
IDirectInput8A* dinput;
if (!SUCCEEDED(DirectInput8Create(GetModuleHandleW(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&dinput, NULL)))
return "DirectInput8Create() failed";
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, devices, DIEDFL_ALLDEVICES);
dinput->Release();
return NULL;
}
+10
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@@ -464,6 +464,13 @@ static inline void printCommandHelp(const char* command)
"Identifier"
);
}
else if(strcasecmp(command, "gamepad-format") == 0)
{
constructAndPrintCommandHelpFormat("gamepad", "{1}", 1,
"Name",
"Identifier"
);
}
else
fprintf(stderr, "No specific help for command %s provided\n", command);
}
@@ -1167,6 +1174,7 @@ static void parseOption(FFinstance* instance, FFdata* data, const char* key, con
else if(optionParseModuleArgs(key, value, "users", &instance->config.users)) {}
else if(optionParseModuleArgs(key, value, "bluetooth", &instance->config.bluetooth)) {}
else if(optionParseModuleArgs(key, value, "sound", &instance->config.sound)) {}
else if(optionParseModuleArgs(key, value, "gamepad", &instance->config.gamepad)) {}
///////////////////
//Library options//
@@ -1479,6 +1487,8 @@ static void parseStructureCommand(FFinstance* instance, FFdata* data, const char
ffPrintBluetooth(instance);
else if(strcasecmp(line, "sound") == 0)
ffPrintSound(instance);
else if(strcasecmp(line, "gamepad") == 0)
ffPrintGamepad(instance);
else
ffPrintErrorString(instance, line, 0, NULL, NULL, "<no implementation provided>");
}
+2
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@@ -148,6 +148,7 @@ typedef struct FFconfig
FFModuleArgs users;
FFModuleArgs bluetooth;
FFModuleArgs sound;
FFModuleArgs gamepad;
FFstrbuf libPCI;
FFstrbuf libVulkan;
@@ -326,5 +327,6 @@ void ffPrintUsers(FFinstance* instance);
void ffPrintCommand(FFinstance* instance);
void ffPrintBluetooth(FFinstance* instance);
void ffPrintSound(FFinstance* instance);
void ffPrintGamepad(FFinstance* instance);
#endif
+3
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@@ -63,6 +63,9 @@ int main(int argc, char** argv)
//ffPrintOpenCL(&instance);
//ffPrintUsers(&instance);
//ffPrintWeather(&instance);
//ffPrintBluetooth(&instance);
//ffPrintSound(&instance);
//ffPrintGamepad(&instance);
ffPrintBreak(&instance);
ffPrintColors(&instance);
+48
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@@ -0,0 +1,48 @@
#include "common/printing.h"
#include "detection/gamepad/gamepad.h"
#define FF_GAMEPAD_MODULE_NAME "Gamepad"
#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
static void printDevice(FFinstance* instance, const FFGamepadDevice* device, uint8_t index)
{
if(instance->config.sound.outputFormat.length == 0)
{
ffPrintLogoAndKey(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.sound.key);
ffStrbufPutTo(&device->name, stdout);
}
else
{
ffPrintFormat(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.sound, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
{FF_FORMAT_ARG_TYPE_STRBUF, &device->identifier},
});
}
}
void ffPrintGamepad(FFinstance* instance)
{
FF_LIST_AUTO_DESTROY result;
ffListInit(&result, sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(instance, &result);
if(error)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.sound, "%s", error);
return;
}
if(!result.length)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.sound, "No devices detected");
return;
}
uint8_t index = 0;
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
printDevice(instance, device, result.length > 1 ? ++index : 0);
ffStrbufDestroy(&device->identifier);
ffStrbufDestroy(&device->name);
}
}
+13
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@@ -13,4 +13,17 @@ const char* ffCfDictGetBool(CFDictionaryRef dict, CFStringRef key, bool* result)
const char* ffCfDictGetInt(CFDictionaryRef dict, CFStringRef key, int* result);
const char* ffCfDictGetDict(CFDictionaryRef dict, CFStringRef key, CFDictionaryRef* result);
static inline CFNumberRef ffCfCreateInt(int value)
{
return CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &value);
}
static inline void cfReleaseWrapper(void* type)
{
if (*(CFTypeRef*) type)
CFRelease(*(CFTypeRef*) type);
}
#define FF_CFTYPE_AUTO_RELEASE __attribute__((__cleanup__(cfReleaseWrapper)))
#endif