Files
fastfetch/src/modules/gamepad/gamepad.c
T
2026-08-14 23:33:54 +08:00

222 lines
8.5 KiB
C

#include "common/percent.h"
#include "common/printing.h"
#include "common/jsonconfig.h"
#include "common/strutil.h"
#include "detection/gamepad/gamepad.h"
#include "modules/gamepad/gamepad.h"
static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) {
FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
if (options->moduleArgs.outputFormat.length == 0) {
ffPrintLogoAndKey(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate();
bool showBatteryLevel = device->battery > 0 && device->battery <= 100;
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) {
ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs);
ffStrbufAppendC(&buffer, ' ');
}
if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) {
ffStrbufAppend(&buffer, &device->name);
}
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) {
if (buffer.length) {
ffStrbufAppendC(&buffer, ' ');
}
ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs);
}
ffStrbufPutTo(&buffer, stdout);
} else {
FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) {
ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs);
}
FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) {
ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
}
FF_PRINT_FORMAT_CHECKED(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
FF_ARG(device->name, "name"),
FF_ARG(device->serial, "serial"),
FF_ARG(percentageNum, "battery-percentage"),
FF_ARG(percentageBar, "battery-percentage-bar"),
}));
}
}
bool ffPrintGamepad(FFGamepadOptions* options) {
FF_LIST_AUTO_DESTROY result = ffListCreate();
const char* error = ffDetectGamepad(&result);
if (error) {
ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error);
return false;
}
if (!result.length) {
ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected");
return false;
}
FF_LIST_AUTO_DESTROY filtered = ffListCreate();
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
bool ignored = false;
FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
ignored = true;
break;
}
}
if (!ignored) {
FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered);
*ptr = device;
}
}
bool ret = true;
if (!filtered.length) {
ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored");
ret = false;
} else {
uint8_t index = 0;
FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) {
FFGamepadDevice* device = *pdevice;
printDevice(options, device, filtered.length > 1 ? ++index : 0);
}
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
}
return ret;
}
void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) {
yyjson_val *key, *val;
size_t idx, max;
yyjson_obj_foreach (module, idx, max, key, val) {
if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) {
continue;
}
if (unsafe_yyjson_equals_str(key, "ignores")) {
yyjson_val* elem;
size_t eidx, emax;
yyjson_arr_foreach (val, eidx, emax, elem) {
if (yyjson_is_str(elem)) {
FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores);
ffStrbufInitJsonVal(strbuf, elem);
}
}
continue;
}
if (ffPercentParseJsonObject(key, val, &options->percent)) {
continue;
}
ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key));
}
}
void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs);
if (options->ignores.length > 0) {
yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores");
FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) {
yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length));
}
}
ffPercentGenerateJsonConfig(doc, module, options->percent);
}
bool ffGenerateGamepadJsonResult([[maybe_unused]] FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
FF_LIST_AUTO_DESTROY result = ffListCreate();
const char* error = ffDetectGamepad(&result);
if (error) {
yyjson_mut_obj_add_str(doc, module, "error", error);
return false;
}
yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
bool ignored = false;
FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
ignored = true;
break;
}
}
yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored);
}
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
return true;
}
void ffInitGamepadOptions(FFGamepadOptions* options) {
ffOptionInitModuleArg(&options->moduleArgs, "󰺵");
ffListInit(&options->ignores);
options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
}
void ffDestroyGamepadOptions(FFGamepadOptions* options) {
ffOptionDestroyModuleArg(&options->moduleArgs);
FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) {
ffStrbufDestroy(str);
}
ffListDestroy(&options->ignores);
}
FFModuleBaseInfo ffGamepadModuleInfo = {
.name = "Gamepad",
.description = "List connected gamepads",
.displayName = {
.en = "Gamepad",
.de = "Gamepad",
.es = "Gamepad",
.fr = "Manette",
.it = "Gamepad",
.ja = "ゲームパッド",
.ko = "게임패드",
.pl = "Gamepad",
.pt_BR = "Gamepad",
.ru = "Геймпад",
.zh_CN = "游戏手柄",
.zh_TW = "遊戲手把",
},
.initOptions = (void*) ffInitGamepadOptions,
.destroyOptions = (void*) ffDestroyGamepadOptions,
.parseJsonObject = (void*) ffParseGamepadJsonObject,
.printModule = (void*) ffPrintGamepad,
.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
.generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
.formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
{ "Name", "name" },
{ "Serial number", "serial" },
{ "Battery percentage num", "battery-percentage" },
{ "Battery percentage bar", "battery-percentage-bar" },
})),
.defaultOrder = 62,
};