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https://github.com/fastfetch-cli/fastfetch.git
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f95167e907
Fixes #2503
222 lines
8.5 KiB
C
222 lines
8.5 KiB
C
#include "common/percent.h"
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#include "common/printing.h"
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#include "common/jsonconfig.h"
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#include "common/strutil.h"
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#include "detection/gamepad/gamepad.h"
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#include "modules/gamepad/gamepad.h"
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static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) {
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FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
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if (options->moduleArgs.outputFormat.length == 0) {
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ffPrintLogoAndKey(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
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FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate();
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bool showBatteryLevel = device->battery > 0 && device->battery <= 100;
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if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) {
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ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs);
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ffStrbufAppendC(&buffer, ' ');
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}
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if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) {
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ffStrbufAppend(&buffer, &device->name);
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}
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if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) {
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if (buffer.length) {
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ffStrbufAppendC(&buffer, ' ');
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}
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ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs);
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}
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ffStrbufPutTo(&buffer, stdout);
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} else {
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FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate();
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if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) {
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ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs);
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}
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FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate();
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if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) {
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ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
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}
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FF_PRINT_FORMAT_CHECKED(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
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FF_ARG(device->name, "name"),
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FF_ARG(device->serial, "serial"),
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FF_ARG(percentageNum, "battery-percentage"),
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FF_ARG(percentageBar, "battery-percentage-bar"),
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}));
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}
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}
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bool ffPrintGamepad(FFGamepadOptions* options) {
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FF_LIST_AUTO_DESTROY result = ffListCreate();
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const char* error = ffDetectGamepad(&result);
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if (error) {
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ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error);
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return false;
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}
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if (!result.length) {
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ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected");
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return false;
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}
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FF_LIST_AUTO_DESTROY filtered = ffListCreate();
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FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
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bool ignored = false;
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FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
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if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
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ignored = true;
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break;
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}
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}
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if (!ignored) {
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FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered);
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*ptr = device;
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}
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}
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bool ret = true;
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if (!filtered.length) {
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ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored");
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ret = false;
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} else {
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uint8_t index = 0;
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FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) {
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FFGamepadDevice* device = *pdevice;
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printDevice(options, device, filtered.length > 1 ? ++index : 0);
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}
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FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
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ffStrbufDestroy(&device->serial);
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ffStrbufDestroy(&device->name);
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}
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}
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return ret;
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}
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void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) {
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yyjson_val *key, *val;
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size_t idx, max;
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yyjson_obj_foreach (module, idx, max, key, val) {
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if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) {
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continue;
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}
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if (unsafe_yyjson_equals_str(key, "ignores")) {
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yyjson_val* elem;
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size_t eidx, emax;
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yyjson_arr_foreach (val, eidx, emax, elem) {
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if (yyjson_is_str(elem)) {
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FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores);
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ffStrbufInitJsonVal(strbuf, elem);
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}
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}
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continue;
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}
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if (ffPercentParseJsonObject(key, val, &options->percent)) {
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continue;
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}
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ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key));
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}
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}
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void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
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ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs);
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if (options->ignores.length > 0) {
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yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores");
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FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) {
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yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length));
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}
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}
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ffPercentGenerateJsonConfig(doc, module, options->percent);
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}
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bool ffGenerateGamepadJsonResult([[maybe_unused]] FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
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FF_LIST_AUTO_DESTROY result = ffListCreate();
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const char* error = ffDetectGamepad(&result);
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if (error) {
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yyjson_mut_obj_add_str(doc, module, "error", error);
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return false;
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}
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yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
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FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
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yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
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yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
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yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
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bool ignored = false;
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FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
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if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
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ignored = true;
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break;
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}
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}
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yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored);
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}
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FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
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ffStrbufDestroy(&device->serial);
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ffStrbufDestroy(&device->name);
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}
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return true;
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}
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void ffInitGamepadOptions(FFGamepadOptions* options) {
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ffOptionInitModuleArg(&options->moduleArgs, "");
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ffListInit(&options->ignores);
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options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
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}
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void ffDestroyGamepadOptions(FFGamepadOptions* options) {
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ffOptionDestroyModuleArg(&options->moduleArgs);
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FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) {
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ffStrbufDestroy(str);
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}
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ffListDestroy(&options->ignores);
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}
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FFModuleBaseInfo ffGamepadModuleInfo = {
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.name = "Gamepad",
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.description = "List connected gamepads",
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.displayName = {
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.en = "Gamepad",
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.de = "Gamepad",
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.es = "Gamepad",
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.fr = "Manette",
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.it = "Gamepad",
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.ja = "ゲームパッド",
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.ko = "게임패드",
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.pl = "Gamepad",
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.pt_BR = "Gamepad",
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.ru = "Геймпад",
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.zh_CN = "游戏手柄",
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.zh_TW = "遊戲手把",
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},
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.initOptions = (void*) ffInitGamepadOptions,
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.destroyOptions = (void*) ffDestroyGamepadOptions,
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.parseJsonObject = (void*) ffParseGamepadJsonObject,
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.printModule = (void*) ffPrintGamepad,
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.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
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.generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
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.formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
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{ "Name", "name" },
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{ "Serial number", "serial" },
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{ "Battery percentage num", "battery-percentage" },
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{ "Battery percentage bar", "battery-percentage-bar" },
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})),
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.defaultOrder = 62,
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};
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