Files
fastfetch/src/modules/gamepad.c
T
2023-04-04 11:02:59 +08:00

49 lines
1.5 KiB
C

#include "common/printing.h"
#include "detection/gamepad/gamepad.h"
#define FF_GAMEPAD_MODULE_NAME "Gamepad"
#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
static void printDevice(FFinstance* instance, const FFGamepadDevice* device, uint8_t index)
{
if(instance->config.gamepad.outputFormat.length == 0)
{
ffPrintLogoAndKey(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.gamepad.key);
ffStrbufPutTo(&device->name, stdout);
}
else
{
ffPrintFormat(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.gamepad, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
{FF_FORMAT_ARG_TYPE_STRBUF, &device->identifier},
});
}
}
void ffPrintGamepad(FFinstance* instance)
{
FF_LIST_AUTO_DESTROY result;
ffListInit(&result, sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(instance, &result);
if(error)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.gamepad, "%s", error);
return;
}
if(!result.length)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.gamepad, "No devices detected");
return;
}
uint8_t index = 0;
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
printDevice(instance, device, result.length > 1 ? ++index : 0);
ffStrbufDestroy(&device->identifier);
ffStrbufDestroy(&device->name);
}
}