Files
fastfetch/src/detection/sound/sound_haiku.cpp
T

89 lines
2.6 KiB
C++

extern "C" {
#include "sound.h"
#include "common/strutil.h"
}
#include <MediaAddOn.h>
#include <MediaNode.h>
#include <MediaRoster.h>
#include <ParameterWeb.h>
const char* ffDetectSound([[maybe_unused]] FFSoundOptions* options, FFlist* devices /* List of FFSoundDevice */) {
BMediaRoster* roster = BMediaRoster::Roster();
media_node mediaNode;
live_node_info liveInfo;
dormant_node_info dormantInfo;
if (roster->GetAudioOutput(&mediaNode) != B_OK) {
return nullptr;
}
FFSoundDevice* device = FF_LIST_ADD(FFSoundDevice, *devices);
ffStrbufInit(&device->identifier);
if (roster->GetDormantNodeFor(mediaNode, &dormantInfo) == B_OK) {
ffStrbufAppendS(&device->identifier, dormantInfo.name);
}
ffStrbufInit(&device->name);
if (roster->GetLiveNodeInfo(mediaNode, &liveInfo) == B_OK) {
ffStrbufAppendS(&device->name, liveInfo.name);
ffStrbufTrimRightSpace(&device->name);
}
ffStrbufInitStatic(&device->platformApi, "MediaKit");
// We'll check the Mixer actually
device->volume = 0;
device->type = (FFSoundType) (FF_SOUND_TYPE_ACTIVE | FF_SOUND_TYPE_MAIN);
roster->ReleaseNode(mediaNode);
media_node mixer;
if (roster->GetAudioMixer(&mixer) != B_OK) {
return nullptr;
}
BParameterWeb* web;
status_t status = roster->GetParameterWebFor(mixer, &web);
roster->ReleaseNode(mixer); // the web is all we need :-)
if (status != B_OK) {
return nullptr;
}
BContinuousParameter* gain = nullptr;
BParameter* mute = nullptr;
BParameter* parameter;
for (int32 index = 0; (parameter = web->ParameterAt(index)) != nullptr; index++) {
// assume the mute preceding master gain control
if (ffStrEquals(parameter->Kind(), B_MUTE)) {
mute = parameter;
}
if (ffStrEquals(parameter->Kind(), B_MASTER_GAIN)) {
// Can not use dynamic_cast due to fno-rtti
// gain = dynamic_cast<BContinuousParameter *>(parameter);
gain = (BContinuousParameter*) (parameter);
break;
}
}
if (gain == nullptr) {
return nullptr;
}
bigtime_t when;
size_t size;
if (mute) {
int32 isMute = false;
size = sizeof(isMute);
if (mute->GetValue(&isMute, &size, &when) == B_OK && isMute) {
return nullptr;
}
}
float volume = 0.0;
size = sizeof(volume);
if (gain->GetValue(&volume, &size, &when) == B_OK) {
device->volume = (uint8_t) (100 * (volume - gain->MinValue()) / (gain->MaxValue() - gain->MinValue()));
}
return nullptr;
}