mirror of
https://github.com/fastfetch-cli/fastfetch.git
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172 lines
5.2 KiB
C
172 lines
5.2 KiB
C
#include "common/percent.h"
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#include "common/printing.h"
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#include "common/jsonconfig.h"
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#include "detection/gamepad/gamepad.h"
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#include "modules/gamepad/gamepad.h"
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#include "util/stringUtils.h"
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#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
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static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
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{
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if(options->moduleArgs.outputFormat.length == 0)
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{
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ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
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FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreateCopy(&device->name);
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if (device->battery > 0 && device->battery <= 100)
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{
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if (buffer.length)
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ffStrbufAppendC(&buffer, ' ');
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ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0);
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}
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ffStrbufPutTo(&buffer, stdout);
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}
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else
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{
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FF_STRBUF_AUTO_DESTROY percentageStr = ffStrbufCreate();
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ffPercentAppendNum(&percentageStr, device->battery, options->percent, false);
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ffPrintFormat(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
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{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
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{FF_FORMAT_ARG_TYPE_STRBUF, &device->serial},
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{FF_FORMAT_ARG_TYPE_STRBUF, &percentageStr},
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});
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}
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}
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void ffPrintGamepad(FFGamepadOptions* options)
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{
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FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice));
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const char* error = ffDetectGamepad(&result);
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if(error)
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{
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "%s", error);
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return;
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}
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if(!result.length)
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{
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "No devices detected");
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return;
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}
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uint8_t index = 0;
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FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
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{
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printDevice(options, device, result.length > 1 ? ++index : 0);
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ffStrbufDestroy(&device->serial);
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ffStrbufDestroy(&device->name);
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}
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}
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bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value)
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{
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const char* subKey = ffOptionTestPrefix(key, FF_GAMEPAD_MODULE_NAME);
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if (!subKey) return false;
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if (ffOptionParseModuleArgs(key, subKey, value, &options->moduleArgs))
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return true;
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if (ffPercentParseCommandOptions(key, subKey, value, &options->percent))
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return true;
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return false;
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}
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void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module)
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{
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yyjson_val *key_, *val;
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size_t idx, max;
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yyjson_obj_foreach(module, idx, max, key_, val)
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{
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const char* key = yyjson_get_str(key_);
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if(ffStrEqualsIgnCase(key, "type"))
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continue;
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if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs))
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continue;
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if (ffPercentParseJsonObject(key, val, &options->percent))
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continue;
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "Unknown JSON key %s", key);
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}
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}
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void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module)
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{
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__attribute__((__cleanup__(ffDestroyGamepadOptions))) FFGamepadOptions defaultOptions;
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ffInitGamepadOptions(&defaultOptions);
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ffJsonConfigGenerateModuleArgsConfig(doc, module, &defaultOptions.moduleArgs, &options->moduleArgs);
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ffPercentGenerateJsonConfig(doc, module, defaultOptions.percent, options->percent);
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}
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void ffGenerateGamepadJsonResult(FF_MAYBE_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module)
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{
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FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice));
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const char* error = ffDetectGamepad(&result);
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if(error)
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{
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yyjson_mut_obj_add_str(doc, module, "error", error);
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return;
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}
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if(!result.length)
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{
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yyjson_mut_obj_add_str(doc, module, "error", "No devices detected");
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return;
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}
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yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
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FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
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{
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yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
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yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
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yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
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}
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FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
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{
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ffStrbufDestroy(&device->serial);
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ffStrbufDestroy(&device->name);
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}
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}
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void ffPrintGamepadHelpFormat(void)
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{
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ffPrintModuleFormatHelp(FF_GAMEPAD_MODULE_NAME, "{1} ({3})", FF_GAMEPAD_NUM_FORMAT_ARGS, (const char* []) {
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"Name",
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"Serial number",
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"Battery percentage",
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});
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}
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void ffInitGamepadOptions(FFGamepadOptions* options)
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{
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ffOptionInitModuleBaseInfo(
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&options->moduleInfo,
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FF_GAMEPAD_MODULE_NAME,
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"List connected gamepads",
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ffParseGamepadCommandOptions,
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ffParseGamepadJsonObject,
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ffPrintGamepad,
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ffGenerateGamepadJsonResult,
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ffPrintGamepadHelpFormat,
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ffGenerateGamepadJsonConfig
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);
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ffOptionInitModuleArg(&options->moduleArgs);
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options->percent = (FFColorRangeConfig) { 50, 20 };
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}
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void ffDestroyGamepadOptions(FFGamepadOptions* options)
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{
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ffOptionDestroyModuleArg(&options->moduleArgs);
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}
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