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OpenGL: update text files that reflects the change of --gl to --opengl-type
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@@ -206,11 +206,11 @@
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# Default is true.
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#--escape-bedrock true
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# GL option
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# OpenGL option
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# Sets with opengl context creation library to use
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# Must be either auto, egl, glx or osmesa
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# Default is auto.
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#--gl auto
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#--opengl-type auto
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# GPU hide options
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# Sets weather to hide certain gpu types
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+1
-1
@@ -133,7 +133,7 @@ Module specific options:
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--weather-timeout: Time in milliseconds to wait for the weather server to respond. Default is disabled (0)
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--weather-output-format: The output weather format to be used. It must be URI encoded.
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--player-name: The name of the player to use
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--gl <value>: Set the OpenGL context creation library to use. Must be auto, egl, glx or osmesa. Default is auto
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--opengl-type <value>: Set the OpenGL context creation library to use. Must be auto, egl, glx or osmesa. Default is auto
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--percent-type <value>: Set the percentage output type. 1 for percentage number, 2 for bar, 3 for both, 6 for bar only, 9 for colored number. Default is 1
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--command-shell <str>: Set the shell program to execute the command text. Default is cmd for Windows, csh for FreeBSD, bash for others
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--command-key <str>: Set the module key to display, can be specified mulitple times
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