mirror of
https://github.com/fastfetch-cli/fastfetch.git
synced 2026-10-29 08:13:44 +01:00
Global: make FFinstance instance a global variable
As discussed in https://github.com/fastfetch-cli/fastfetch/discussions/473
This commit is contained in:
@@ -6,44 +6,44 @@
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#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
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static void printDevice(FFinstance* instance, FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
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static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
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{
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if(options->moduleArgs.outputFormat.length == 0)
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{
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ffPrintLogoAndKey(instance, FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs.key, &options->moduleArgs.keyColor);
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ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs.key, &options->moduleArgs.keyColor);
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ffStrbufPutTo(&device->name, stdout);
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}
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else
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{
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ffPrintFormat(instance, FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
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ffPrintFormat(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
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{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
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{FF_FORMAT_ARG_TYPE_STRBUF, &device->identifier},
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});
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}
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}
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void ffPrintGamepad(FFinstance* instance, FFGamepadOptions* options)
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void ffPrintGamepad(FFGamepadOptions* options)
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{
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FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice));
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const char* error = ffDetectGamepad(instance, &result);
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const char* error = ffDetectGamepad(&result);
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if(error)
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{
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ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "%s", error);
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "%s", error);
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return;
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}
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if(!result.length)
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{
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ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "No devices detected");
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "No devices detected");
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return;
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}
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uint8_t index = 0;
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FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
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{
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printDevice(instance, options, device, result.length > 1 ? ++index : 0);
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printDevice(options, device, result.length > 1 ? ++index : 0);
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ffStrbufDestroy(&device->identifier);
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ffStrbufDestroy(&device->name);
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}
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@@ -70,7 +70,7 @@ void ffDestroyGamepadOptions(FFGamepadOptions* options)
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ffOptionDestroyModuleArg(&options->moduleArgs);
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}
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void ffParseGamepadJsonObject(FFinstance* instance, yyjson_val* module)
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void ffParseGamepadJsonObject(yyjson_val* module)
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{
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FFGamepadOptions __attribute__((__cleanup__(ffDestroyGamepadOptions))) options;
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ffInitGamepadOptions(&options);
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@@ -88,9 +88,9 @@ void ffParseGamepadJsonObject(FFinstance* instance, yyjson_val* module)
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if (ffJsonConfigParseModuleArgs(key, val, &options.moduleArgs))
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continue;
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ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options.moduleArgs, "Unknown JSON key %s", key);
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ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options.moduleArgs, "Unknown JSON key %s", key);
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}
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}
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ffPrintGamepad(instance, &options);
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ffPrintGamepad(&options);
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}
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@@ -4,8 +4,8 @@
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#define FF_GAMEPAD_MODULE_NAME "Gamepad"
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void ffPrintGamepad(FFinstance* instance, FFGamepadOptions* options);
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void ffPrintGamepad(FFGamepadOptions* options);
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void ffInitGamepadOptions(FFGamepadOptions* options);
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bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value);
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void ffDestroyGamepadOptions(FFGamepadOptions* options);
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void ffParseGamepadJsonObject(FFinstance* instance, yyjson_val* module);
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void ffParseGamepadJsonObject(yyjson_val* module);
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