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Global: refactor code of -h <module>-format
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@@ -5,8 +5,6 @@
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#include "modules/gamepad/gamepad.h"
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#include "util/stringUtils.h"
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#define FF_GAMEPAD_NUM_FORMAT_ARGS 4
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static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
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{
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FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
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@@ -43,7 +41,7 @@ static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device
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if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)
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ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
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FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, FF_GAMEPAD_NUM_FORMAT_ARGS, ((FFformatarg[]) {
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FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
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FF_FORMAT_ARG(device->name, "name"),
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FF_FORMAT_ARG(device->serial, "serial"),
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FF_FORMAT_ARG(percentageNum, "battery-percentage"),
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@@ -149,29 +147,25 @@ void ffGenerateGamepadJsonResult(FF_MAYBE_UNUSED FFGamepadOptions* options, yyjs
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}
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}
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void ffPrintGamepadHelpFormat(void)
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{
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FF_PRINT_MODULE_FORMAT_HELP_CHECKED(FF_GAMEPAD_MODULE_NAME, "{1} ({3})", FF_GAMEPAD_NUM_FORMAT_ARGS, ((const char* []) {
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"Name - name",
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"Serial number - serial",
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"Battery percentage num - battery-percentage",
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"Battery percentage bar - battery-percentage-bar",
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}));
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}
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static FFModuleBaseInfo ffModuleInfo = {
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.name = FF_GAMEPAD_MODULE_NAME,
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.description = "List (connected) gamepads",
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.parseCommandOptions = (void*) ffParseGamepadCommandOptions,
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.parseJsonObject = (void*) ffParseGamepadJsonObject,
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.printModule = (void*) ffPrintGamepad,
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.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
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.generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
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.formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
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{"Name", "name"},
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{"Serial number", "serial"},
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{"Battery percentage num", "battery-percentage"},
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{"Battery percentage bar", "battery-percentage-bar"},
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}))
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};
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void ffInitGamepadOptions(FFGamepadOptions* options)
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{
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ffOptionInitModuleBaseInfo(
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&options->moduleInfo,
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FF_GAMEPAD_MODULE_NAME,
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"List connected gamepads",
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ffParseGamepadCommandOptions,
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ffParseGamepadJsonObject,
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ffPrintGamepad,
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ffGenerateGamepadJsonResult,
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ffPrintGamepadHelpFormat,
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ffGenerateGamepadJsonConfig
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);
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options->moduleInfo = ffModuleInfo;
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ffOptionInitModuleArg(&options->moduleArgs, "");
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options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
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}
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