OS (Windows): code refactor; fix common/library.h usage for C++

This commit is contained in:
李通洲
2023-06-25 14:01:50 +08:00
parent dfc9b15dce
commit 8fc31c700f
2 changed files with 8 additions and 17 deletions
+4 -4
View File
@@ -10,7 +10,7 @@
#include <libloaderapi.h>
#define FF_DLOPEN_FLAGS 0
FF_C_NODISCARD static inline void* dlopen(const char* path, int mode) { FF_UNUSED(mode); return LoadLibraryA(path); }
FF_C_NODISCARD static inline void* dlsym(void* handle, const char* symbol) { return GetProcAddress((HMODULE)handle, symbol); }
FF_C_NODISCARD static inline void* dlsym(void* handle, const char* symbol) { return (void*) GetProcAddress((HMODULE)handle, symbol); }
static inline int dlclose(void* handle) { return !FreeLibrary((HMODULE)handle); }
#else
#include <dlfcn.h>
@@ -40,20 +40,20 @@ static inline void ffLibraryUnload(void** handle)
return returnValue;
#define FF_LIBRARY_LOAD_SYMBOL_ADDRESS(library, symbolMapping, symbolName, returnValue) \
symbolMapping = dlsym(library, #symbolName); \
symbolMapping = (__typeof__(&symbolName)) dlsym(library, #symbolName); \
if(symbolMapping == NULL) \
return returnValue;
#define FF_LIBRARY_LOAD_SYMBOL_ADDRESS2(library, symbolMapping, symbolName, alternateName, returnValue) \
symbolMapping = dlsym(library, #symbolName); \
if(symbolMapping == NULL && !(symbolMapping = dlsym(library, #alternateName))) \
if(symbolMapping == NULL && !(symbolMapping = (__typeof__(&symbolName)) dlsym(library, #alternateName))) \
return returnValue;
#define FF_LIBRARY_LOAD_SYMBOL(library, symbolName, returnValue) \
__typeof__(&symbolName) FF_LIBRARY_LOAD_SYMBOL_ADDRESS(library, ff ## symbolName, symbolName, returnValue);
#define FF_LIBRARY_LOAD_SYMBOL_LAZY(library, symbolName) \
__typeof__(&symbolName) ff ## symbolName = dlsym(library, #symbolName);
__typeof__(&symbolName) ff ## symbolName = (__typeof__(&symbolName)) dlsym(library, #symbolName);
#define FF_LIBRARY_LOAD_SYMBOL_MESSAGE(library, symbolName) \
__typeof__(&symbolName) FF_LIBRARY_LOAD_SYMBOL_ADDRESS(library, ff ## symbolName, symbolName, "dlsym " #symbolName " failed");