Gamepad: support JSON config

This commit is contained in:
李通洲
2023-04-04 11:01:42 +08:00
parent 623557f521
commit 8dc443f827
11 changed files with 126 additions and 56 deletions
-48
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@@ -1,48 +0,0 @@
#include "common/printing.h"
#include "detection/gamepad/gamepad.h"
#define FF_GAMEPAD_MODULE_NAME "Gamepad"
#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
static void printDevice(FFinstance* instance, const FFGamepadDevice* device, uint8_t index)
{
if(instance->config.gamepad.outputFormat.length == 0)
{
ffPrintLogoAndKey(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.gamepad.key);
ffStrbufPutTo(&device->name, stdout);
}
else
{
ffPrintFormat(instance, FF_GAMEPAD_MODULE_NAME, index, &instance->config.gamepad, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
{FF_FORMAT_ARG_TYPE_STRBUF, &device->identifier},
});
}
}
void ffPrintGamepad(FFinstance* instance)
{
FF_LIST_AUTO_DESTROY result;
ffListInit(&result, sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(instance, &result);
if(error)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.gamepad, "%s", error);
return;
}
if(!result.length)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &instance->config.gamepad, "No devices detected");
return;
}
uint8_t index = 0;
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
printDevice(instance, device, result.length > 1 ? ++index : 0);
ffStrbufDestroy(&device->identifier);
ffStrbufDestroy(&device->name);
}
}
+90
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@@ -0,0 +1,90 @@
#include "common/printing.h"
#include "detection/gamepad/gamepad.h"
#include "modules/gamepad/gamepad.h"
#define FF_GAMEPAD_NUM_FORMAT_ARGS 2
static void printDevice(FFinstance* instance, FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
{
if(options->moduleArgs.outputFormat.length == 0)
{
ffPrintLogoAndKey(instance, FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs.key);
ffStrbufPutTo(&device->name, stdout);
}
else
{
ffPrintFormat(instance, FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_GAMEPAD_NUM_FORMAT_ARGS, (FFformatarg[]) {
{FF_FORMAT_ARG_TYPE_STRBUF, &device->name},
{FF_FORMAT_ARG_TYPE_STRBUF, &device->identifier},
});
}
}
void ffPrintGamepad(FFinstance* instance, FFGamepadOptions* options)
{
FF_LIST_AUTO_DESTROY result;
ffListInit(&result, sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(instance, &result);
if(error)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "%s", error);
return;
}
if(!result.length)
{
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, "No devices detected");
return;
}
uint8_t index = 0;
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
printDevice(instance, options, device, result.length > 1 ? ++index : 0);
ffStrbufDestroy(&device->identifier);
ffStrbufDestroy(&device->name);
}
}
void ffInitGamepadOptions(FFGamepadOptions* options)
{
options->moduleName = FF_GAMEPAD_MODULE_NAME;
ffOptionInitModuleArg(&options->moduleArgs);
}
bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value)
{
const char* subKey = ffOptionTestPrefix(key, FF_GAMEPAD_MODULE_NAME);
if (!subKey) return false;
if (ffOptionParseModuleArgs(key, subKey, value, &options->moduleArgs))
return true;
return false;
}
void ffDestroyGamepadOptions(FFGamepadOptions* options)
{
ffOptionDestroyModuleArg(&options->moduleArgs);
}
#ifdef FF_HAVE_JSONC
void ffParseGamepadJsonObject(FFinstance* instance, json_object* module)
{
FFGamepadOptions __attribute__((__cleanup__(ffDestroyGamepadOptions))) options;
ffInitGamepadOptions(&options);
if (module)
{
json_object_object_foreach(module, key, val)
{
if (ffJsonConfigParseModuleArgs(key, val, &options.moduleArgs))
continue;
ffPrintError(instance, FF_GAMEPAD_MODULE_NAME, 0, &options.moduleArgs, "Unknown JSON key %s", key);
}
}
ffPrintGamepad(instance, &options);
}
#endif
+15
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@@ -0,0 +1,15 @@
#pragma once
#include "fastfetch.h"
#define FF_GAMEPAD_MODULE_NAME "Gamepad"
void ffPrintGamepad(FFinstance* instance, FFGamepadOptions* options);
void ffInitGamepadOptions(FFGamepadOptions* options);
bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value);
void ffDestroyGamepadOptions(FFGamepadOptions* options);
#ifdef FF_HAVE_JSONC
#include "common/jsonconfig.h"
void ffParseGamepadJsonObject(FFinstance* instance, json_object* module);
#endif
+11
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@@ -0,0 +1,11 @@
#pragma once
// This file will be included in "fastfetch.h", do NOT put unnecessary things here
#include "common/option.h"
typedef struct FFGamepadOptions
{
const char* moduleName;
FFModuleArgs moduleArgs;
} FFGamepadOptions;
+1
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@@ -58,6 +58,7 @@ static bool parseModuleJsonObject(FFinstance* instance, const char* type, json_o
case 'G': {
return
tryModule(instance, type, module, FF_GAMEPAD_MODULE_NAME, ffParseGamepadJsonObject) ||
tryModule(instance, type, module, FF_GPU_MODULE_NAME, ffParseGPUJsonObject) ||
false;
}
+1
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@@ -18,6 +18,7 @@
#include "modules/datetime/datetime.h"
#include "modules/disk/disk.h"
#include "modules/display/display.h"
#include "modules/gamepad/gamepad.h"
#include "modules/gpu/gpu.h"
#include "modules/host/host.h"
#include "modules/kernel/kernel.h"
+1
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@@ -16,6 +16,7 @@
#include "modules/disk/option.h"
#include "modules/display/option.h"
#include "modules/host/option.h"
#include "modules/gamepad/option.h"
#include "modules/gpu/option.h"
#include "modules/kernel/option.h"
#include "modules/os/option.h"