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GPU: code cleanups and bug fixes
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@@ -107,4 +107,4 @@ static inline uint64_t ffGPUGeneral2Id(uint64_t originalId) {
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return (1ULL << 63) | originalId;
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}
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bool ffGPUFillVendorByDeviceName(FFGPUResult* gpu);
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bool ffGPUDetectTypeByVendorAndName(FFGPUResult* gpu);
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