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Modules: remove all parseCommandOptions and related stuff
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@@ -77,19 +77,6 @@ void ffPrintGamepad(FFGamepadOptions* options)
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}
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}
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bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value)
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{
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const char* subKey = ffOptionTestPrefix(key, FF_GAMEPAD_MODULE_NAME);
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if (!subKey) return false;
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if (ffOptionParseModuleArgs(key, subKey, value, &options->moduleArgs))
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return true;
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if (ffPercentParseCommandOptions(key, subKey, value, &options->percent))
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return true;
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return false;
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}
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void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module)
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{
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yyjson_val *key, *val;
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@@ -146,7 +133,6 @@ void ffGenerateGamepadJsonResult(FF_MAYBE_UNUSED FFGamepadOptions* options, yyjs
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static FFModuleBaseInfo ffModuleInfo = {
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.name = FF_GAMEPAD_MODULE_NAME,
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.description = "List (connected) gamepads",
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.parseCommandOptions = (void*) ffParseGamepadCommandOptions,
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.parseJsonObject = (void*) ffParseGamepadJsonObject,
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.printModule = (void*) ffPrintGamepad,
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.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
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