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fastfetch/src/detection/disk/disk_haiku.cpp
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extern "C"
{
#include "disk.h"
#include "util/stringUtils.h"
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}
#include <fs_info.h>
#include <Directory.h>
#include <Path.h>
const char* ffDetectDisksImpl(FFDiskOptions* options, FFlist* disks)
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{
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int32 pos = 0;
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for (dev_t dev; (dev = next_dev(&pos)) >= B_OK;)
{
fs_info fs;
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if (fs_stat_dev(dev, &fs) < 0) continue;
node_ref node(fs.dev, fs.root);
BDirectory dir(&node);
BPath path(&dir);
if (path.InitCheck() != B_OK) continue;
if (__builtin_expect(options->folders.length, 0))
{
if (!ffStrbufSeparatedContainS(&options->folders, path.Path(), FF_DISK_FOLDER_SEPARATOR))
continue;
}
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FFDisk* disk = (FFDisk*) ffListAdd(disks);
disk->bytesTotal = (uint64_t)fs.total_blocks * (uint64_t) fs.block_size;
disk->bytesFree = (uint64_t)fs.free_blocks * (uint64_t) fs.block_size;
disk->bytesAvailable = disk->bytesFree;
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disk->bytesUsed = 0; // To be filled in ./disk.c
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disk->filesTotal = (uint32_t) fs.total_nodes;
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disk->filesUsed = (uint32_t) (fs.total_nodes - fs.free_nodes);
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ffStrbufInitS(&disk->mountFrom, fs.device_name);
ffStrbufInitS(&disk->mountpoint, path.Path());
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ffStrbufInitS(&disk->filesystem, fs.fsh_name);
ffStrbufInitS(&disk->name, fs.volume_name);
disk->type = FF_DISK_VOLUME_TYPE_NONE;
if (!(fs.flags & B_FS_IS_PERSISTENT))
disk->type = (FFDiskVolumeType) (disk->type | FF_DISK_VOLUME_TYPE_HIDDEN_BIT);
if (fs.flags & B_FS_IS_READONLY)
disk->type = (FFDiskVolumeType) (disk->type | FF_DISK_VOLUME_TYPE_READONLY_BIT);
if (fs.flags & B_FS_IS_REMOVABLE)
disk->type = (FFDiskVolumeType) (disk->type | FF_DISK_VOLUME_TYPE_EXTERNAL_BIT);
if (disk->type == FF_DISK_VOLUME_TYPE_NONE) disk->type = FF_DISK_VOLUME_TYPE_REGULAR_BIT;
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disk->createTime = 0;
time_t crTime;
if (dir.GetCreationTime(&crTime) == B_OK)
disk->createTime = (uint64_t) crTime * 1000;
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}
return NULL;
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}